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Meetings | |
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Who's Who in Game Design Meetings | |
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Producers | |
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Level Designers | |
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Art Team | |
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Quality Assurance Team | |
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Marketing | |
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Questions to Ask the Design Team | |
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What's the Timeline? | |
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Do You Have a Design Document? | |
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What Are the Sound Engine's Capabilities? | |
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Sound Database | |
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Project Database | |
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Status | |
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Assigned To | |
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Sound Class | |
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Character Name | |
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Character Code | |
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Level | |
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Milestone Delivery | |
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Filename | |
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Description | |
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Notes | |
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Filename(s) | |
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Status Checkboxes | |
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Tags | |
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Find | |
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Omit | |
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Export | |
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Info | |
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Other Handy Fields | |
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Personal Database | |
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Modifying Source Material | |
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Personal Database Software | |
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Making Prototypes | |
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Field Recording | |
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When to Go Out in the Field | |
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Be Prepared | |
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Keep It Simple | |
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Slate | |
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Recorders | |
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Sound Devices | |
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Edirol | |
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M-Audio | |
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Inexpensive Recorders You May Already Own | |
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Microphones | |
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Audio-Technica AT897 | |
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Shure VP88 | |
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Sennheiser MKH 418S | |
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Rode NT5 | |
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Locations | |
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When Field Recording Isn't What You Expected | |
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When Recording Is Done | |
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Sound Design: Tools of the Trade | |
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Computer Platforms | |
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Recommended Software | |
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Wave Editors | |
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Sound Forge for PC | |
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Wavelab for PC | |
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Peak for Mac | |
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Multi-Track Editing Programs | |
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Pro Tools for PC and Mac | |
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Nuendo for PC and Mac | |
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Plug-ins | |
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Waves Platinum Native Bundle for PC and Mac | |
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Reaktor for PC and Mac | |
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TC Electronics Power Core for PC and Mac | |
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Synthesizers | |
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Reason for PC and Mac | |
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Reaktor for PC and Mac | |
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Samplers | |
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Kontakt | |
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GigaStudio | |
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Sound Design: Basic Tools and Techniques | |
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Basic Tools for Sound Design | |
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Time-Stretching/Time-Compression | |
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Pitch-Shifting | |
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Pitch-Bending | |
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Fade-In/Fade-Out | |
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Silence | |
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Change Gain | |
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Reverse | |
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Crossfade | |
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Effects | |
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Reverb | |
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Chorus | |
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Delay | |
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Distortion | |
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Compression | |
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Equalizer (EQ) | |
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Advanced Tools and Techniques | |
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Return of the Robot | |
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Manipulating the Robot | |
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The Robot Thus Far | |
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When You Need Inspiration | |
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Canned Sound | |
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Existing Sound FX Libraries | |
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Software Instruments and Samplers | |
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Using Reason for Sound Design | |
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The Malstrom | |
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Enter the NN-XT | |
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If You Don't Use Reason | |
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Batch Converting | |
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What Is a Batch Converter? | |
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Batch File Renaming | |
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Batch Processing | |
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Quick Keys | |
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Mixing Cut Scenes | |
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The First Cut Scene | |
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The Stage | |
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Music | |
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Ambience | |
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Foley | |
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Sound FX | |
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Voice | |
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Effects-Adding Plug-ins | |
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The Final Mix | |
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Composing: The Game Design | |
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The Audition | |
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Music in Video Games-A Small Bit of History | |
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The Team's Needs | |
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Demo for E3 | |
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Portable Recorder | |
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Proactivity | |
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How the Game Uses Your Music | |
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Internal Looping in the Game Engine | |
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Cut Scenes | |
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Interactivity | |
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Beat-Synchronous Instructions | |
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Composing: Tools of the Trade | |
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Multi-Track Programs | |
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Nuendo/Cubase SX for PC and Mac | |
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Apple Logic Pro for Mac | |
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Digital Performer for Mac | |
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SONAR for PC | |
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Pro Tools for PC and Mac | |
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Wave Editors | |
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Soft Synths | |
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Absynth for PC and Mac | |
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Reason for PC and Mac | |
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Atmosphere for PC and Mac | |
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Blue for PC and Mac | |
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Minimoog V for PC and Mac | |
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Samplers | |
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Sample Formats | |
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Soft Samplers | |
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Kontakt for PC and Mac | |
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GigaStudio for PC | |
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Additional Samplers | |
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Logic Pro EXS24 for Mac | |
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HALion for PC and Mac | |
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MachFive for PC and Mac | |
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Sample Libraries | |
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Vienna Symphonic Library | |
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SAM Orchestral Brass | |
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Symphonic Orchestra, Gold Edition | |
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Symphonic Choirs | |
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Editing Prerecorded Music | |
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Cutting Audio | |
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Crossfading | |
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Crossfading: The Function | |
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Crossfading: Manual | |
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Automation | |
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Automating Effects | |
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Creating Music for Cut Scenes | |
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Start with Action | |
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The Dialogue | |
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The Intro | |
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The Ending | |
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Breaking into the Game Industry | |
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My History in the Game Industry | |
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Going to School | |
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Networking | |
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The Internet | |
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Job Hunting | |
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Your Web Site | |
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Trade Shows | |
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GDC | |
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E3 | |
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Reviewing What You've Learned | |
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Demo Reel, Web Site, Business Cards | |
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Demo Reel | |
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Web Site | |
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Business Cards | |
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Game Conventions | |
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A Gig | |
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Stockpile Tools of the Trade | |
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Game's Complete | |
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Freelance Contractor | |
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Going Full Time | |
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Online Resources | |
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Tools of the Trade | |
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Potential Employers | |
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Glossary | |
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Index | |